

THE CALLISTO PROTOCOL MODE FULL
It all feels TOO familiar as you go and does little to shock or surprise veteran players.Ī linear, 8-10 hour campaign can be fantastic and packed full of meaningful story and lore, but everything in The Callisto Protocol feels like it was left on the cutting room floor during the development of the Dead Space franchise.
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There is even a blood-smeared message on the wall telling your protagonist how to kill the enemies. The signature “stomp” from Dead Space is back as well, and while that alone would have been fine, far too many signature elements crop up throughout The Callisto Protocol leaving it feeling less like an homage and more like a failed venture in “you can copy my homework but try not to make it too obvious”. The plodding swings of your weapons coupled with un-cancelable animations and locked-in directional dodges left me more than frustrated with the overall combat situation in the first few hours. One-on-one, it is passable, but as soon as another enemy joins the fray (which will be often) it all goes out the window. The melee combat is built around a dodge mechanic that is simply bad. That melee combat is a big part of what weighs the game down, at least initially. With such a heavy focus on melee combat and in-your-face action, this is a hugely important part of the game. Visually, The Callisto Protocol is nothing short of a feast. Death animations abound, both for you and your enemies that you eviscerate. The music and audio help to heighten the fear built by the environment, and they do so to great effect at times all throughout the game.īlood, guts, and dismemberment are all on full display here as well, as they should be. Not just the standard sound design elements you would expect and look for in a horror game, but everything has a unique sound and clear thought behind it. In addition to the exceptional graphics, the sound design is top-notch. Some of the locations in Black Iron Prison look to be pulled directly from Alien, Alien 3, or Event Horizon, which is high praise for any game in this genre. I played on the PS5 in performance mode, and it was a breathtaking ride through the most fully realized Sci-Fi horror setting I have ever seen. Unfortunately, none of those things were enough to save what essentially ended up being a re-treading of Dead Space with none of the charm or intensity that made that game so great.įirst, the positives. Sci-Fi horror set in space, monstrous creatures that need to be dismembered to be killed, a gruff Josh Duhamel in the lead role, it had everything going for it. Crafted by Glen Schofield, co-creator of the Dead Space series, it had all the right elements.

The Callisto Protocol seemed to be tailor-made for me based on the trailers and the information we had on it leading up to launch.

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I have played through the series countless times, on every difficulty. The original was revolutionary, the second one was perfect, and the third one was great despite all of the hate it received at launch. Dead Space was and still is one of my absolute favorite game series of all time. The Callisto Protocol was my second most anticipated game of 2022, just barely edged out by Elden Ring.
